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Python 3 Web Development Beginner's Guide, published!

Work on my new book, Python 3 Web Development Beginner's Guide, is done and both the e-book version and the print version are now available.

Python 3 Web Development Beginner's Guide is available now. Both the e-book version and the print version are now available on the publishers website as well as on the websites of the major on-line book stores.

Writing the book was hard work, but the attention and skills of the people at Packt Publishing and the reviewers of the book were a great help. Kudos to them!

Blender 2.5 Materials and Textures Cookbook

This is the book that was missing in the ever increasing collection of books on Blender. Because there is nothing more important to rendering believable scenes than convincing materials with the exception maybe of lighting, a book that systematically tackles the creation of materials was sorely missing. Colin's book does a great job in filling this gap. Read more.

Python 3 Web Development, beginners guide, the RAW version

Book Cover:
Python 3 Web Development, the RAW version
The people at Packt Publishing decided to put my new book on their website in its RAW version, meaning you can get early access to it and at a discounted price as well.
The coming weeks I'll be working hard together with the editorial team at Packt to get the book ready for its final version. The book is a beginners guide on developing web applications in Python with a bit of help of Javascript and jQuery on the client side. And although we take small steps, we do take a lot of them and end with a quite elaborate framework that will help you develop quite sophisticated web applications with suprisingly little effort.

Blender 2.5 Lighting and Rendering

Book Cover: Blender 2.5
Lighting and Rendering
This weekend I read Aaron W. Powell's Blender 2.5 Lighting and Rendering.
First impression: a solid starter for everybody who wants know more about lighthing in Blender 2.5. More on this book can be found in my full review.

Start small

I started a series of articles on Python and related issues in a blog format. I intend to post a substantial article every two weeks or so and encourage everyone to give his or her reactions. A seperate blog allows me to keep a clear division between more or less static content and stuff I'd like to have feedback on, although the goal is to syndicate this blog in Swineworld's start page.

Blender Scripting Book Available

Blender 2.49 Scripting
My Book on Blender Scripting is now available in paper and e-book formats directly from the publisher as well as from several major online book stores.

Blender Scripting Book Finished

My Book on Blender Scripting has entered the preproduction phase. The content is ready and it's available for preorder. Now all that's left for me and the hardworking people at Packt Publishing is to do some quality assurance before it is ready to print and ship.

Blender Gears included in version 2.50 alpha 1

My Gears script is now part of Blenders 2.50 alpha 1 distribution (a.k.a. Blender 2.5.1) so there is no need to download it seperately. It is located in .blender/scripts/extensions and it will show up in the Add|Mesh menu.

Ported Blender Gears to version 2.50 alpha 0

Ported my implementation of a Gears/Cogwheel script to Blenders 2.50 alpha 0 release. The 2.50 specifics are documented in the code but the tutorial is not yet updated.

A Python ISBN module

Wrote a ISBN module. This is fully documented Python module to retrieve book information based on ISBN numbers. It is an extensible framework, but working implementations are provided for Amazon AWS and isbndb.com as well as for the Library of Congress, British Library (a.k.a. Copac) and the dutch Koninklijke Bibliotheek.

My second published animation


My second real animation in Blender. The product of an internal project to implement quite complex pydrivers. If you would like to comment on it, you may do that also at this BlenderArtists thread.
Creative Commons LicenseThis work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License.

Installing Ubuntu 9.04 on a Soekris Net-4801

A detailed howto on installing Ubuntu and turning a Soekris in a LAMP server.

Syncing windows mobile 2005 to google agenda

Added a short howto on syncing a windows mobile 2005 device (a HP IPAQ rx1950 PDA) with activesync 4.2 installed to Google agenda. It can be done!.

Shell like syntax in Python

Command.py is a Python module to implement a Shell like syntax in Python, especially regarding the use of pipe characters '|' to join tasks. If you think that might usefull, read on.

Variable Substitution

Recently I wrote Varsub.py. Varsub.py is a simple python script to define and refer to variables in arbitrary files,otherwise known as string interpolation. This enables you e.g. to use named constants in CSS stylesheet files. It has a page of its own.

Book Reviews

I recently added a page with book reviews. Mainly Blender and/or programming related but there's stuff about science and science-fiction as well. Check it out.

My first real animation


Swineworld showreel from Michel Anders on Vimeo.
My first real animation in Blender. Intended as a sort of commercial/ trailer/ intro for a fictitious production company (www.swineworld.org, this website). It took way too long to make (mainly due to a serious back injury) but I am quite happy with it. Still there is much to improve upon, both in video and sound, and any comments are welcome, either on Vimeo or on the BlenderArtists.org thread.
Creative Commons LicenseThis work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License.

Converting a sequence of stills to an AVI

Added a page with tips and tricks in Blender. For now it only contains a method to convert a sequence of still images to an AVI clip using the compositor.

Blender python scripts (Network Rendering)

Added a page with Blender python scripts to network rendering from within Blender. Installation instructions included.

Blender python scripts (Gears/Cogwheels)

Added a page with a Blender python script to create Gears (cogwheels). I added refrence pictures and a tutorial as well.

Blender python scripts (Pynodes)

Added a page with some Blender python scripts, specifically Pynode scripts to generate textures like fabric, chainmail and fishscales.

new picture

Added a picture of a fictitious electrochemical lab apparatus as one might have used in the 1960s. completely modelled and rendered in Blender.

new picture

Added a picture of a Bugatti Brescia completely modelled and rendered in Blender.

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Latest Pictures/Works