Introducing Character Animation with Blender

Author: Tony Mullen

ISBN: 978-0470102602

Absolutely more than just an introduction.

Review

This is no doubt the first book you should read when starting out with Blender. It covers everything from modeling and rigging a character to animating and rendering. All this is presented in clear step by step chapters. Even inexperienced Blender users can start with this because even the basics are very well covered. Of interest is furthermore the section on the use of Blender in real production environment, showing that this remarkable piece of open source software is serious 3D-tool indeed.

Hot or not?

(not full colour, a must in a book about graphics)
Content 5 stars
Readability 5 stars
Quality 4 stars
Value for money 5 stars
Overall 5 stars

Local Links

External Links