Introducing Character Animation with Blender
Author: Tony Mullen
ISBN: 978-0470102602


Absolutely more than just an introduction.
Review
This is no doubt the first book you should read when starting out with Blender. It covers everything from modeling and rigging a character to animating and rendering. All this is presented in clear step by step chapters. Even inexperienced Blender users can start with this because even the basics are very well covered. Of interest is furthermore the section on the use of Blender in real production environment, showing that this remarkable piece of open source software is serious 3D-tool indeed.
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