SheepFence and BarbedWire Pynode
Recent noodlework are a sheep fence and a barbed wire pynode material. I will provide the .blend as soon as i cleaned up the code. Uptil now my biggest problem was that I could not get transparent shadows working correctly for Pynode materials with an alpha channel. This turned out to be a general bug for all node materials and was fixed recently. Revision 16104 of the source trunk worked for me. No doubt some nice person from Graphicall will provide a build for all people not able to compile themselves soon and I'll expect it to turn up in the final 2.47 version of Blender.
