Pynodes
The possibilities of Blender Pynodes are endless, especially since the 2.46 updates. A number of people have taken on the task of implementing some interesting and usefull Nodes (see thread on Blender Artists) and these pages document my contribution. Samples of the textures are provided below and most of these are available as .blend file. Note that with exception of the koi (fish) all was done by pure texturing, i.e. no modelling was involved (not even on sheepfence). Mostly it was just mapping the texture to a single flat face or a few faces. The whole point of doing it by Pynode based textures is that it saves modelling time. Of course for extreme closeups this might not be enough, but if for example you want to set up a fairly detailed sheepfence in the middle distance, the result is fair, without having to model thousands of polygons.
All pynodes are verified to work in 2.48a and2.49 as well. As a sidenote: It seems that 2.49 is rather slow, at least in my computationally heavy pynode stuff. Fortunately, Zebulons gcc built optimized for intel w. python 2.6.2 is twice as fast but then you need to have python 2.6.x for some of my pynodes to work.
