Pynodes

Honeycomb

This honeycomb material is a spinoff from an attempt to make chickenwire: I needed the code to make hexagonal patterns and while doing that I whipped up this honeycomb material:
honeycomb texture
Of course there are some things to weed out (especially the color alignment) but I will post the .blend as soon as possible. The color differentation was made in a similar way as with the scales koi texture by restricting coordinates to a single coordinate within a hexagonal shell and feeding this into a color texture. The coordinates in this case a actually a voronoi map but in contrast to the textures available in Blender this map is not random but based on the shortest distance to points on a regular hexagonal pattern. Anyway, here is a noodle that shows the setup to produce the pattern above:

(click image for larger version) screenshot of honeycomb node setup

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